08 Jun WebVR API vs. A-Frame: What’s The Difference?
WebVR API versus A-Frame
With the advent of WebVR and all the implications surrounding which platforms to use and where to begin, we wanted to break down and compare the top two frameworks for building Virtual Reality environments on the web, WebVR API and A-Frame. Let’s begin.
There are various projects, associated with WebVR, that are like A-Frame which help in developing immersive VR experience for the web.
The list is as follows: 
- JanusVR: JanusVR is a suite of software that makes it simple to create, share and experience spatially rich internet content.
- Archilogic has successfully used WebVR to produce 3D models that can be visited in virtual reality.
- Blend4Web is used for authoring WebVR-based applications such as heritage reconstruction and games.
- Kokowa: Kokowa is a webVR publishing platform aimed at non-programmers. It provides a drag and drop editor to build and share webVR experiences on the web and on social media.
- Goocreate: Goo Create is a cloud based 3D WebGL content creation editor. It can be used to create games, ads, campaign websites product showcases and scientific visualizations that run in a web browser.
- PlayCanvas: PlayCanvas is an open source 3D game engine/interactive 3D application engine.
- Vizor: Vizor is a platform for creating and sharing VR content on the web.
- Sketchfab: allows people to display and share 3D content online. It provides a 3D model viewer that allows the display of 3D models on any mobile, desktop webpage or VRheadset.
- X3DOM: is an open-source framework and runtime for 3D graphics on the Web including WebVR. It leverages X3D, the current ISO open standard for web3D.